When I was a kid, I remember reading a series of books called The Lone Wolf Series. These books had me hooked. as it is written in second person, placing you, the reader, in the role of protagonist Lone Wolf himself. This wasn’t your normal book. This was Dungeons and Dragons (for the old school gamers out there), meets Zelda. Nerdy? Maybe… But it drew me in. What hooked me was the constant opportunity to make my own choices, each one changing the overall course/direction the story would take, and ultimately, the final outcome of the book. It was a game interwoven in the contextualization of a novel. Imagery? Check. Characterization? You bet. A dignified plot? Of course- and one that spanned a whopping 28 books to boot.
I had the opportunity to present last week at Montclair State University’s Emerging Learning Design Conference on Gamification in the Classroom. I want to first thank Chris Aviles for contacting me about taking over this presentation for him as he got called up to the Big Leagues to attend a conference for the Department of Education. Thanks Chris and way to go!
The Emerging Learning Conference was a wonderful experience. For those of you who do not know, the Emerging Learning Design Conference is a showcase of innovation in education, as well as a way to engage in pedagogy and how technology can better enhance or transform it.