Getting Serious About Games: Part 1- What is it?

I’ve never been one to shy away from trying something new. The thought of failure doesn’t scare me, so when I first began my foray into “gamification”, my ultimate goal was to seek new and exciting ways in which I would ultimately better engage students in my classroom.

So I began foraging for resources and asking questions… What new and exciting things are out there? What are other teachers doing in their classrooms? What are students into that will help me gain their attention in class? I read blogs… numerous blogs, conducted a vast amount of research, read about varying pedagogies, and reached out to a few unsuspecting educators who had begun their own transition to “gamification”. I don’t want to go off on a tangent, but this part of the research- “reaching out to a few unsuspecting educators” scares people, and I’m not sure why…

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5 Ed-tech Programs to (RE)engage Students in the Classroom

As teachers, we think it’s the student’s job to be engaged in every lesson we teach. Listen to us lecture, take notes, and understand our every word. And we think that a well behaved student is an engaged student (and this couldn’t be any further from the truth). Being an 80’s kid myself, I think we have all seen what a behaved, yet unengaged student looks like, cue Ferris Bueller’s Day Off.

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Which LMS is MVP?

I’m not going to discuss the reasons why you should be teaching using an LMS (here’s to hoping you already are). The benefits are endless. Instead, my goal is to break down a few of the different choices of Learning Management Systems, in order to find the best “bang for your buck”. I will be examining 3 that I feel have the most potential. With so many choices of programs to use, which one truly is deserving of the title MVP?

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A Little Adventure Never Killed Nobody

When I was a kid, I remember reading a series of books called The Lone Wolf Series. These books had me hooked. as it is written in second person, placing you, the reader, in the role of protagonist Lone Wolf himself. This wasn’t your normal book. This was Dungeons and Dragons (for the old school gamers out there), meets Zelda. Nerdy? Maybe… But it drew me in. What hooked me was the constant opportunity to make my own choices, each one changing the overall course/direction the story would take, and ultimately, the final outcome of the book. It was a game interwoven in the contextualization of a novel. Imagery? Check. Characterization? You bet. A dignified plot? Of course- and one that spanned a whopping 28 books to boot.

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Emerging Learning Design 2015

I had the opportunity to present last week at Montclair State University’s Emerging Learning Design Conference on Gamification in the Classroom. I want to first thank Chris Aviles for contacting me about taking over this presentation for him as he got called up to the Big Leagues to attend a conference for the Department of Education. Thanks Chris and way to go!

The Emerging Learning Conference was a wonderful experience. For those of you who do not know, the Emerging Learning Design Conference is a showcase of innovation in education, as well as a way to engage in pedagogy and how technology can better enhance or transform it.

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