So you’ve been working to redesign professional development (learning) for your teachers. The idea of choice and self-paced mastery has led you to the concept of self-directed modules and you think it would be a great addition to your professional development and/or technology integration plan. So you sit down at your computer, ready to put something together but don’t know where to start. Here are some ways to help you get started and design engaging, effective, and relevant online learning modules for your teachers.
“Charlie picked it up and tore off the wrapper . . . and suddenly . . . from underneath the wrapper . . . there came a brilliant flash of gold. Charlie’s heart stood still. ‘It’s a Golden Ticket!’ screamed the shopkeeper, leaping about a foot in the air. ‘You’ve got a Golden Ticket! You’ve found the last Golden Ticket! . . .
In a few seconds, there was a crowd of about twenty people clustering around Charlie, and many more were pushing their way in from the street. Everybody wanted to get a look at the Golden Ticket and at the lucky finder.” – Charlie and the Chocolate Factory
Education is always looking for the next BIG push and there is this burning desire to find the one thing that will bring success. This isn’t anything new. We are drawn to success. Drawn to stories of underdogs. Drawn to those who are down and less fortunate, only to see them rise up and succeed. Continue reading “Searching for the Next “Golden Ticket””
I’ve never been one to shy away from trying something new. The thought of failure doesn’t scare me, so when I first began my foray into “gamification”, my ultimate goal was to seek new and exciting ways in which I would ultimately better engage students in my classroom.
So I began foraging for resources and asking questions… What new and exciting things are out there? What are other teachers doing in their classrooms? What are students into that will help me gain their attention in class? I read blogs… numerous blogs, conducted a vast amount of research, read about varying pedagogies, and reached out to a few unsuspecting educators who had begun their own transition to “gamification”. I don’t want to go off on a tangent, but this part of the research- “reaching out to a few unsuspecting educators” scares people, and I’m not sure why…